THE ESCAPE

#pausemenu 1

#map map6.pcx 20.0 5000.0 500.0 5000.0 5.0 90.0


// player

#model 1 7
	#file enfin_revertir_strong.shp
	#position 15000.0 4600.0 12930.0
	#orientation 0.0 -72.0 0.0
	#enemystatus 1
#end_model

#alienlight
	#object 1
	#bind_to_headlight
	#ambient 0.0 0.0 0.0 0.0
	#diffuse 0.5 0.7 1.0 1.0
	#specular 0.5 0.7 1.0 1.0
	#attenuation 0.00003
#end_alienlight

// akira

#model 2 8
	#file baseship.shp
	#position 15500.0 4440.0 13000.0
	#orientation 0.0 25.0 0.0
	#enemystatus 1
#end_model

// --- UES strike force ---

#model 3 8
	#file cobra.shp
	#position 15380.0 4500.0 12720.0
	#orientation 0.0 90.0 0.0
	#enemystatus 1
	#energy 380
#end_model

#model 4 8
	#file cobra.shp
	#position 15400.0 4560.0 12800.0
	#orientation 0.0 90.0 0.0
	#enemystatus 1
	#energy 380
#end_model

#model 5 8
	#file cobra.shp
	#position 15435.0 4500.0 12880.0
	#orientation 0.0 90.0 0.0
	#enemystatus 1
	#energy 380
#end_model

#model 6 8
	#file enfin_revertir.shp
	#position 15390.0 4530.0 12680.0
	#orientation 0.0 90.0 0.0
	#enemystatus 1
	#energy 340
#end_model

#model 7 8
	#file enfin_revertir.shp
	#position 15300.0 4490.0 12800.0
	#orientation 0.0 90.0 0.0
	#enemystatus 1
	#energy 340
#end_model

#model 8 8
	#file enfin_revertir.shp
	#position 15390.0 4560.0 12920.0
	#orientation 0.0 90.0 0.0
	#enemystatus 1
	#energy 340
#end_model



// ---------- typhoon wing -------

#model 20 8
	#file typhoon.shp
	#position 10400.0 4800.0 6200.0
	#orientation 0.0 -70.0 0.0
	#enemystatus 2
#end_model

#model 21 8
	#file introspective.shp
	#position 10600.0 4800.0 6050.0
	#orientation 0.0 -70.0 0.0
	#speed 150.0 40.0
	#enemystatus 2
#end_model

#model 22 8
	#file protector.shp
	#position 10600.0 4800.0 6350.0
	#orientation 0.0 -70.0 0.0
	#speed 150.0 45.0
	#enemystatus 2
#end_model

#model 23 8
	#file protector.shp
	#position 10800.0 4800.0 6200.0
	#orientation 0.0 -70.0 0.0
	#speed 150.0 45.0
	#enemystatus 2
#end_model


// typhoon waypoints

#model 200 9
	#name w1
	#position 12850.0 4650.0 6800.0
#end_model

#model 201 9
	#name w2
	#position 15600.0 4600.0 13000.0
	#end_point
#end_model


// ----- first convoy --------

// 2 transports

#model 30 8
	#file broadliner.shp
	#position 5000.0 2500.0 1000.0
	#orientation 0.0 -170.0 0.0
	#speed 140.0 15.0
	#enemystatus 2
#end_model

#model 31 8
	#file broadliner.shp
	#position 5000.0 2500.0 1170.0
	#orientation 0.0 -170.0 0.0
	#speed 140.0 15.0
	#enemystatus 2
#end_model

#model 32 8
	#file protector.shp
	#position 4900.0 2560.0 1210.0
	#orientation 0.0 -170.0 0.0
	#speed 140.0 50.0
	#enemystatus 2
#end_model

#model 33 8
	#file protector.shp
	#position 5100.0 2560.0 1210.0
	#orientation 0.0 -170.0 0.0
	#speed 140.0 50.0
	#enemystatus 2
#end_model

#model 34 8
	#file protector.shp
	#position 4950.0 2480.0 1210.0
	#orientation 0.0 -170.0 0.0
	#speed 140.0 50.0
	#enemystatus 2
#end_model

#model 35 8
	#file protector.shp
	#position 5050.0 2480.0 1270.0
	#orientation 0.0 -170.0 0.0
	#speed 140.0 50.0
	#enemystatus 2
#end_model

#model 36 8
	#file pareil2.shp
	#position 4840.0 2530.0 1100.0
	#orientation 0.0 -170.0 0.0
	#speed 140.0 33.0
	#enemystatus 2
#end_model

#model 37 8
	#file pareil2.shp
	#position 4840.0 2470.0 1050.0
	#orientation 0.0 -170.0 0.0
	#speed 140.0 33.0
	#enemystatus 2
#end_model

#model 38 8
	#file pareil2.shp
	#position 5160.0 2530.0 1100.0
	#orientation 0.0 -170.0 0.0
	#speed 140.0 33.0
	#enemystatus 2
#end_model

#model 39 8
	#file pareil2.shp
	#position 5160.0 2470.0 1050.0
	#orientation 0.0 -170.0 0.0
	#speed 140.0 33.0
	#enemystatus 2
#end_model


// second convoy

#model 40 8
	#file broadliner.shp
	#position 2150.0 2500.0 1000.0
	#orientation 0.0 -90.0 0.0
	#speed 140.0 15.0
	#enemystatus 2
#end_model

#model 41 8
	#file broadliner.shp
	#position 2000.0 2500.0 1000.0
	#orientation 0.0 -90.0 0.0
	#speed 140.0 15.0
	#enemystatus 2
#end_model

#model 42 8
	#file broadliner.shp
	#position 1810.0 2500.0 1000.0
	#orientation 0.0 -90.0 0.0
	#speed 140.0 15.0
	#enemystatus 2
#end_model

// freelancer escort

#model 43 8
	#file freelancer.shp
	#position 2300.0 2420.0 950.0
	#orientation 0.0 -90.0 0.0
	#speed 140.0 50.0
	#enemystatus 2
#end_model

#model 44 8
	#file freelancer.shp
	#position 2330.0 2460.0 1000.0
	#orientation 0.0 -90.0 0.0
	#speed 140.0 50.0
	#enemystatus 2
#end_model

#model 45 8
	#file freelancer.shp
	#position 2300.0 2420.0 1050.0
	#orientation 0.0 -90.0 0.0
	#speed 140.0 50.0
	#enemystatus 2
#end_model

#model 46 8
	#file freelancer.shp
	#position 2050.0 2600.0 920.0
	#orientation 0.0 -90.0 0.0
	#speed 140.0 50.0
	#enemystatus 2
#end_model

#model 47 8
	#file freelancer.shp
	#position 2050.0 2600.0 1080.0
	#orientation 0.0 -90.0 0.0
	#speed 140.0 50.0
	#enemystatus 2
#end_model

// pareil escort

#model 48 8
	#file pareil2.shp
	#position 1930.0 2600.0 930.0
	#orientation 0.0 -90.0 0.0
	#speed 140.0 33.0
	#enemystatus 2
#end_model

#model 49 8
	#file pareil2.shp
	#position 1960.0 2480.0 910.0
	#orientation 0.0 -90.0 0.0
	#speed 140.0 33.0
	#enemystatus 2
#end_model

#model 50 8
	#file pareil2.shp
	#position 1960.0 2480.0 1090.0
	#orientation 0.0 -90.0 0.0
	#speed 140.0 33.0
	#enemystatus 2
#end_model

#model 51 8
	#file pareil2.shp
	#position 1930.0 2600.0 1070.0
	#orientation 0.0 -90.0 0.0
	#speed 140.0 33.0
	#enemystatus 2
#end_model

// introspective escort

#model 52 8
	#file introspective.shp
	#position 1800.0 2600.0 950.0
	#orientation 0.0 -90.0 0.0
	#speed 140.0 45.0
	#enemystatus 2
#end_model

#model 53 8
	#file introspective.shp
	#position 1760.0 2400.0 950.0
	#orientation 0.0 -90.0 0.0
	#speed 140.0 45.0
	#enemystatus 2
#end_model

#model 54 8
	#file introspective.shp
	#position 1760.0 2400.0 1050.0
	#orientation 0.0 -90.0 0.0
	#speed 140.0 45.0
	#enemystatus 2
#end_model

#model 55 8
	#file introspective.shp
	#position 1800.0 2600.0 1050.0
	#orientation 0.0 -90.0 0.0
	#speed 140.0 45.0
	#enemystatus 2
#end_model


// ---- player waypoints -------

#model 100 9
	#name w1
	#position 14000.0 4200.0 8400.0
#end_model

#model 101 9
	#name w2
	#position 4800.0 2400.0 15200.0
#end_model

#model 102 9
	#name w3
	#position 4400.0 1380.0 14000.0
#end_model

#model 103 9
	#name w4
	#position 15000.0 4600.0 12930.0
	#end_point
#end_model

// escort waypoints

#model 105 9
	#name w1
	#position 11800.0 3800.0 12400.0
#end_model

#model 106 9
	#name w2
	#position 12000.0 3550.0 18600.0
#end_model

#model 107 9
	#name w3
	#position 4800.0 2500.0 16200.0
#end_model

#model 108 9
	#name w4
	#position 4000.0 1500.0 13500.0
	#end_point
#end_model

// strike force waypoints

#model 109 9
	#name w5
	#position 10000.0 4000.0 2000.0
#end_model

#model 110 9
	#name w6
	#position 5200.0 3000.0 4600.0
#end_model

#model 111 9
	#name w6
	#position 4100.0 1550.0 13100.0
	#end_point
#end_model



// -------- paths ----------

// player
#pathlist 1 4 103 102 101 100
// typhoon wing
#pathlist 20 2 201 200
#pathlist 21 2 201 200
#pathlist 22 2 201 200
#pathlist 23 2 201 200
// UES strike
#pathlist 3 4 108 107 106 105
#pathlist 4 4 108 107 106 105
#pathlist 5 4 108 107 106 105
#pathlist 6 4 108 107 106 105
#pathlist 7 4 108 107 106 105
#pathlist 8 4 108 107 106 105
// escort 1
#pathlist 30 3 111 110 109
#pathlist 31 3 111 110 109
#pathlist 32 3 108 110 109
#pathlist 33 3 108 110 109
#pathlist 34 3 108 110 109
#pathlist 35 3 108 110 109
#pathlist 36 3 108 110 109
#pathlist 37 3 108 110 109
#pathlist 38 3 108 110 109
#pathlist 39 3 108 110 109
#pathlist 40 3 111 110 109
#pathlist 41 3 111 110 109
#pathlist 42 3 111 110 109
#pathlist 43 3 108 110 109
#pathlist 44 3 108 110 109
#pathlist 45 3 108 110 109
#pathlist 46 3 108 110 109
#pathlist 47 3 108 110 109
#pathlist 48 3 108 110 109
#pathlist 49 3 108 110 109
#pathlist 50 3 108 110 109
#pathlist 51 3 108 110 109
#pathlist 52 3 108 110 109
#pathlist 53 3 108 110 109
#pathlist 54 3 108 110 109
#pathlist 55 3 108 110 109
//
//
// -------- targets ---------
// typhoon
#targetlist 20 1 2
#targetlist 21 2 2 1
#targetlist 22 2 2 1
#targetlist 23 2 2 1
// escort 1
#targetlist 32 7 8 7 6 5 4 3 1
#targetlist 33 7 5 3 6 7 1 8 3
#targetlist 34 7 3 6 4 5 7 8 1
#targetlist 35 7 3 8 7 6 5 4 1
#targetlist 36 7 5 7 6 1 4 3 8
#targetlist 37 7 5 6 4 1 3 7 8
#targetlist 38 7 7 1 6 5 4 3 3
#targetlist 39 7 8 7 4 5 6 3 1
// escort 2
#targetlist 55 7 8 7 6 5 4 3 1
#targetlist 43 7 5 3 6 7 1 8 3
#targetlist 44 7 3 6 4 5 7 8 1
#targetlist 45 7 3 8 7 6 5 4 1
#targetlist 46 7 5 7 6 1 4 3 8
#targetlist 47 7 5 8 4 1 3 7 6
#targetlist 48 7 7 1 6 5 4 3 3
#targetlist 49 7 8 7 4 5 1 3 6
#targetlist 50 7 8 7 1 5 4 3 6
#targetlist 51 7 5 3 6 7 1 8 3
#targetlist 52 7 3 6 4 5 7 8 1
#targetlist 53 7 3 8 7 6 5 4 1
#targetlist 54 7 5 7 6 1 4 3 8
#targetlist 55 7 8 7 6 5 4 3 1
// ues strike
#targetlist 3 24 55 42 43 44 45 46 47 48 49 50 51 52 53 54 30 31 32 33 34 35 36 37 38 39
#targetlist 4 24 55 54 53 52 50 51 42 44 46 48 43 45 47 49 35 36 37 38 39 34 33 32 31 30
#targetlist 5 24 55 45 50 54 51 52 53 42 44 43 47 46 48 49 37 36 38 35 39 30 34 31 33 32
#targetlist 6 24 55 42 43 44 45 46 47 48 49 50 51 52 53 54 33 39 34 38 30 31 32 35 37 38
#targetlist 7 24 55 45 50 54 51 52 53 42 44 43 47 46 48 49 32 36 37 38 39 34 33 35 31 30
#targetlist 8 24 55 34 45 50 54 51 52 53 42 44 43 47 46 48 49 31 32 33 30 35 36 37 38 39
//


// mission objectives

#num_goals 3
#goal
	#shorttext DESTROY TYPHOON ATTACK SUB
	#destroy 1 20
#end_goal
#goal
	#shorttext PROTECT AKIRA
	#save 1 2
#end_goal
#goal
	#shorttext DESTROY TRANSPORTER CONVOY
	#destroy 5 30 31 40 41 42
#end_goal